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PROJECT MAZE crack and patch

7/5/2019

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PROJECT MAZE Crack And Patch



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About This Game

Challenge yourself and beat the maze. Play a maze through a unique ID or your own.

Features:
  • Two game modes where every run is unique: Free Run and Time Limited.
  • Custom mode: Where you can set own MazeID and repeat a maze as much as you'd like.
  • Multiplayer: Play a maze with up to four friends.
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Title: PROJECT MAZE
Genre: Adventure, Indie, Early Access
Developer:
Lambdadev
Publisher:
Lambdadev
Release Date: 28 May, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64
  • Processor: Intel Core 2 ~2.0Ghz Duo Processor or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 540M
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Direct X Compatible
  • English



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    The game is being worked on and the updates are nice. 3\/14\/19

    For 5 dollars you get a really fun to play maze simulator.

    Features -

    You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

    Each maze is separated by color panels.

    -----------------------------------------------

    Please support this project if you like mazes.



    . The game is being worked on and the updates are nice. 3\/14\/19

    For 5 dollars you get a really fun to play maze simulator.

    Features -

    You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

    Each maze is separated by color panels.

    -----------------------------------------------

    Please support this project if you like mazes.




    About free DLC:
    Hey-hey, ppl.

    Like i said, all DLC will be free. So i made ditribution page for them with first announcement and several screenshots.. Project Maze Update:
    Hai!
    Here is patch.

    • Changed textures in big maze [cause on monitors with big HZ 120-144 ppl could get headache from all this flashing lines].
    • Fixed when player can't change volume of background sound in Big Maze.
    • Fixed wall collisions to prevent sticking player in column.
    • Now no need to hold button [L.Shift] for permanent run.
    • Fixed end-timers screens.
    • Added content for future updates and DLC
    . Upcoming Patch:
    Hello and Hi!

    Right now i'm working on full controller implementation, so for setting up custom Maze ID will be added numpad (temporary design).



    Plus for future gameplay changes added new "setup screens" [mostly cosmetics thing]
    . Project Maze Sale:
    Hai-hai!

    This is your last chance to get game with discount, because after exit from EA, price will be increased. Not much, but i think, better get it while cheap ~_~

    Oh yes update comming on this week to be honest, when i could get my laptop from work and test build [and fix errors if found]. Project Maze Hotfix:
    Hai-hai! Shortly:

    • Added Mouse Sensitivity
    • Removed FPS Settings in options menu. Right now it has open parameter and could be locked only by V-Sync->On. But i think, i'm gonna lock up parameter near 120 or 160 in next update.
    • Multiplayer map now locked at 60 FPS. [I hope this could help to fix lags]
    • Fixed some text lines.
    . Project Maze: Big Maze Mode:
    Hello and hi!

    In next update with earlier announcement UI update and gamepad support will be added Extra Modes with.. ahem, BIG MAZE.



    It's in 3x larger than usual maze. And looks pretty simple. Yeah, it's because that large maze showed 3 FPS at old machine [read laptop] and unstabel FPS [60-110] at modern. Even if i made several levels of LOD's. But hey now it's look kind of "retro" [i hope]. So right now it show near 30 fps at old machines and stable FPS at modern.

    P.S. I'll add achievement as reward to all who completed this maze.. Update and plans on future.:
    Hey-yo!
    As i said before:
    • New UI;
    • Optional stamina/helper module;
    • Result screen map with player path;
    • Several small fixes;


    This is one of last bug updates (last one will come with 1st extra maze pack), before global update.

    I plannig to separate game on two independent part: singleplayer and multiplayer [will come as free DLC]. It will help to work on game without scare about broke something in places which one i didn't touch.

    Plus game will be re-created on new UE4 version with new animation packs modes and etc... Ya, 2nd year of EA ;_;. Project Maze Global Update:
    Hello and hi, maze runners!
    This time has come. Please welcome new global update!

    Changelog:

    1. Global changes:
    • Added MULTIPLAYER [up to 4 players, include host]. It based on your friendlist and contain one co-op mode. Round will be ended when one of the runners has reach end. Maze ID every time random.
    • Cut out experimental modes. Survival and All In (hard mode). Sandbox has been replaced.
    • Only two game modes has been left in game: Free Run and Time Mode. However for both added custom mode [replace of Sandbox] where you can apply own ID for maze.
    • New UI. Nice and simple [i hope:blissful_creep:]
    • Perfomance boost.

    2. All another changes:
    • Helper and stamina system has been disabled. I know someone need in this small arrows, but please wait a bit more.
    • Loading screens. [Yes-yes, for me it's a big achievement]


    3. Known bugs:
    • Mouse losing focus when friendlist opened [just wait a bit 3-10 sec until UI will be fully loaded]
    • Button 'Start multiplayer game' available immediately when you start to host lobby [Just don't push the button until all invited friends will be connected].
    • Steam status of HOST must be online.
    • Music won't unmutes in multiplayer mode.
    • Big mouse sensitivity for some players.

    Right now this is all runners :happy_creep:

    P.S. Next update will contain gamepad support [include hotkeys in widgets]. And mouse sensitivity settings. And ofc bugfixes :squirtyay:.. Ancient Maze Update:
    Humu!

    Here is small update.
    • Fix performance [yes yes, massive boost with LOD's, cull distance and fog settings]
    • Added 1 part of each module variations [with water pool]
    • Fix starter-room.


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