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Nomad Fleet Download] [Ativador]

7/7/2019

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Nomad Fleet Download] [Ativador]



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About This Game

Nomad Fleet is a Real Time Strategy game where you must lead the last remnants of Mankind to safety after a mysterious alien race has hunted them near extinction. Lead a fully armed fleet of battleships, carriers and fighters through a series of randomized scenarios and encounters where they must fight for their survival while scavenging for resources, trading and researching new technologies.

Features:



  • Command your ships in a fully 3D environment.
  • Obtain resources by harvesting asteroids and salvaging ships and use them to build a massive fleet.
  • Research new ships and upgrades.
  • A procedural galactic map with random encounters that allows for multiple and varied playthroughs.
  • Unlock two different fleets by finding special missions.
  • Uncover the story of the mysterious alien race that has hunted Mankind for a century.
  • Meet other alien races and deal with them by diplomacy or warfare.

How to Play:



In the game you lead a small fleet of human survivors, your only objective is to reach the last sector in a galactic map with random encounters with your Mothership in one piece and enough ships to defend it. Every sector you visit can present a combat, scavenging, dialogue or trading situation that you will need to decide how to exploit but you only need to stay in a place enough for your hyperspace generator to charge in order to continue the journey.
You can give orders in real time to individual ships or using control groups, also they can be ordered to move using three dimensions. b4d347fde0



Title: Nomad Fleet
Genre: Indie, Strategy
Developer:
Autarca
Publisher:
Autarca
Release Date: 14 Jul, 2015


Minimum:

  • OS: Windows Vista
  • Processor: Core 2 Duo Processor or equivalent
  • Memory: 4 GB RAM
  • Graphics: 256 MB DX11 Compliant
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Provisional specs, feel free to leave me some feedback.
  • English



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    This is a pretty short game. There's definately some replay value there, with the multiple fleets and randomized sectors, but to be honest, most people will probably play through maybe twice. I'll start by saying it's fun! It feels like Homeworld, as many people have said, and wasn't too bad all things considered. I got it 50% off for $5 and don't regret it. $10? Maybe with some interface tweaks. Keep that in mind. This is a thumbs up, and it was definitely worth the $5.

    So, on to the bad.
    Fleet controls are... well, there's no nice way to say it. They're bad. The 'list of ships' on the bottom shows a full icon of selected ships, but you have to scroll down !! with the incredibly wide, one-ship tall menu... Not scroll line by line, but you can get stuck halfway between lines. Selecting a particular single ship is near impossible, or even a particular class of ship if you have too many fighters. Which you will, because...
    Anything other than fighters and corvettes are p a i n f u l l y s l o w moving, to the point that they're basically useless (short of extra carriers to carry more fighters). One awesome aspect to games like homeworld were that different ships had different uses. In this game, it kind-of works, but because of how hard it is to arrange a fleet (or the impossibility of getting ships to move together), any use of frigates or larger becomes pointless except as 'close in defense' of the mothership.

    Research. Okay, that's fine. Let me upgrade my ships and unlock new ships. I decided to sit and defend a space station because it had a 'never before seen class of ship' inside and it needed time to repair. I figured I'd get the research item or something to be able to build it. Nope. Sacrifice half my fleet for a single 'destroyer'. Oh well. Games like this are like that. But the issue with research is kind of like that. You can finish all the research within the first or second sector and never see another bit. It's a superfluous feature that's kinda useless. But hey, unless that research involves strengthening your fighters, it's kinda pointless anyways.

    Camera controls. Oh god, the camera controls. Rotation is around a spot just barely in front of the camera, unless you're 'focused' on a ship or group, then it's around them. Panning breaks focus, and is incredibly slow. Dunno what to say about it other than that. The camera controls are pretty bad. Not unusable, but... Feels like half the time I'd be commanding my fleet was spent trying to move the camera in a way that I actually can do so. This is especially bad after a mid-mission cutscene, since it doesn't revert the camera back to your fleet (and you may not even realize the 'cutscene' is over until you're taking damage).

    Resources. Seems kinda weird to be honest. If you don't hit the right sectors, you might never see any resources at all. Which would be bad. Some levels of 'randomization' need to be a bit less random, sometimes, it seems.

    All in all... I feel this game might have been prematurely released. All the little balance issues and interface/control issues could easily be ironed out with a bit of testing. I don't regret buying it, but I think it needed a little bit more polish.. The game has so much potential, don't get me wrong, the game is quite awesome, it just lacks quite a bit of polish to truly enhance it and make it an even better strategy game.

    The game has a few different factions to place as. Each has it's own goal but plays out in similar ways since you use the same basics of traveling through space from start to finish, so there are unique aspects in each faction as well as similarities between the lot, but this is something a lot of strategy games has so it is not entirely bad.

    The game looks and feels decent, the gameplay is fluid although some polish there can make it better.

    The biggest issue is the controls and lack of strategic actions, such as defend, or follow; actions like these usually accompany games with elements such as can be enjoyed in this game, the lack of these features really makes this game a burden and it quickly annoys the player when you have to manually set them to or move them to new areas, so these simple little features can improve this game so much.

    The game requires a bit of polish in a few other areas too, general things that will just improve the overall quality of the game.

    Another big thing the game lacks is content, the game runs and plays quite well, it is fun and it is enjoyable, the story lines are pretty decent and the gameplay is really fun, but the game feels kind of short and quite empty on the replay value side of things, if the developers goes far as to add some extra content and even some form of side quests to the game it will truly enhance the game to a indie gem status, as it stands the game is cheap and very worth it, i just want more to it, good space games is already rare so when we do find one having some extra joyous hours in it would be amazing.. The best description I can give this game is that it is a very, very basic, most features removed, version of homeworld. It's almost like a homeworld mini game. Not really much strategy or tactics, but it is a fun and addictive game, the way mini games are. No depth, not much story, definitely worth getting on a good sale. It's very relaxing as there is really no pressure or danger, just "well this is happening".

    If you've reached the point where you are no longer being pulled to play a game and you aren't being pulled to play any other games, this is a fun little game that doesn't take much more than a day to play through.. I was excited about playing this. I played the original Homeworld and HW:Cataclysm in particular to death. Boy, was I disappointed.

    From the very start I could tell that this game tried to be like Homeworld, yet clearly lacked the ability to come even close to reaching that level. If anything, I would say that this entire game feels... flat. The story rings hollow due to its lacking execution, the shipdesigns are dull, the weapon's fire sounds flat and the few missions I played are little more than “Objective here. Enemies appear from nowhere. Destroy them. More enemies appear from nowhere. Destroy them. Repeat until objective complete.”
    Now this wouldn't even be so terrible if anything interesting was seen in story, visuals or sounds. But there isn't so I'm just bored.

    Yet what really killed it for me was the controls making this game the first one ever I had refunded. They're just clunky. Even the similar controls in Homeworld—which had its problems—are superior to what's provided here. Everything about this game screams that the developers wanted to make another Homeworld only to fall short on every account that matters for a game like this.

    If you want to play a game like this get the Homeworld Remastered collection. Or even better, if you don't mind turn of the century graphics, HW: Cataclysm. Nomad Fleet is a poor substitute at best.. I only played for about 20 minutes so take that as you will when reading this.

    This game literally lifts UI and gameplay mechanics directly from Homeworld. This is not the same as trying to expand on Homeworld's ideas, which other games have done; I mean this game literally uses the exact same UI elements and mechanics, except everything is implemented way worse. It even tries to imitate Homeworld's hand-drawn/sketched cutscenes by using renders of gameplay with a digital filter put over it to make it LOOK hand-drawn.

    The only original part of this game is the ability to choose what part of space to go to next. Unoriginality is not a problem in itself as long as you iterate on the old ideas with new ones, but this game doesn't do that. The issue with something being this unoriginal is that you can just play the game that it cribbed from (Homeworld) and get the same style of gameplay with a guaranteed better overall experience.

    This game is lazy and at times downright broken, though admittedly playable. The base price right now is half that of Homeworld Remastered, so if it was patched so the controls didn't suck, that would be the ONLY case in which I would recommend it. For now though: just wait for a 50% sale and drop 10 bucks on Homeworld: Remastered!. Carefull - Still "Early Access" in terms of obvious UI bugs and ship controlling. (Like the 'Resume' button not working in the pause menu - ONE of THREE buttons. And Quit is just closing without confirmation). I got 13 issues ... THIRTEEN .. ISSUES / BUGS .. in the first 5 game minutes (like the tutorial not continueing after I am suppose to press 'H', if a havester got allready commanded by right clicking). And did you ever hold SHIFT and then right-cliked/pressed M? Opened research and jump overlays ?
    From dev to dev : Please get the basics done (I know its boring), then release, then focus on more content.
    Contact me, if you want the list of issues / bugs.. The game definitely still has room for improvement, mostly in the area of camera control and perhaps improvements to the UI regarding movement in 3 dimensions, but the gameplay itself is quite solid and very enjoyable.

    The mix of RTS elements with a map-based campaign as you adventure through space is very rewarding. Having limited RTS mechanics as you build and rebuild your fleet works well, and the limitations placed upon you add to the flavor of gameplay as you jump from system to system and search for more resources.

    The emphasis on objectives and ability to jump out of a map as soon as your FTL drives are recharged adds some interesting choices as well: do you stay and slug it out to salvage the enemy's capital ships, or will the damage be too great to merit the rewards?

    The short length of the campaign makes it a good casual play-through, and the randomized maps mean you can easily enjoy doing it over and over. Very much looking forward to the continued development of this title!. This game is homeworld. If you want to give this game a chance, accept that. Other than that, it is a very good game. It has it's flaws, all games do, but on the whole, it's very good. It has a very fleshed out story that works with the game. And keep in mind, this is one guy. If he can do this by himself, imaging what he could do with a team of people.
    Pros:
    It's homeworld
    Unique idea
    Procedually generated map
    Meaningful discisions that have an effect on what you do later
    3 different shipsets to use
    Quick/useful tutorial
    Cons:
    It's homeworld
    Slow camera controls
    AI can get annoying
    . I've never written a review on Steam before. I thought this game deserves one.
    Just bought it today. Played a few warp points. Here's my thoughts.

    The controls are not intuitive but they do make sense when you puzzle them out.
    The camera control is wonky but also gets better once you figure it out.
    The space battles, even the little ones, feel authentic. I felt a little like Sinclair in Babylon 5. A wall of bad guys bearing down on me, my warp drive charging too slow, and I could have avoided it but I chose not to. I got myself killed early and it wasn't frustrating. Just educational.
    There is so much potential in this game. The developer seems to care by what I've read on his forum posts, which is becoming rare.

    I'd like to see more in-game explanations of the mechanics. Maybe in depth ship screens so I know what I'm working with before I send it out to die.


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